I`m a 3D artist with more than 9 years of experience. I specialise in 3D modeling, UV's layout, texturing, lighting and rendering primarily using polygonal, NURB`s and Sub-D geometry. My goal is to provide high-res, low-poly 3D models and high-quality, photo-realistic renderings using Maya and Mental Ray renderer.
Apr 20, 2010
Coke cans Model created in Maya Topology: nurbs patched, not trimed Render: Mental Ray
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